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These are the Top Virtual Reality Companies in Estonia (2021)

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This article showcases our top picks for the best Estonia based Virtual Reality companies. These startups and companies are taking a variety of approaches to innovating the Virtual Reality industry, but are all exceptional startups and companies well worth a follow.

We tried to pick companies across the size spectrum from cutting edge startups to established brands.

We selected these startups for exceptional performance in one of these categories:

  • Innovation
    • Innovative ideas
    • Innovative route to market
    • Innovative product
  • Growth
    • Exceptional growth
    • Exceptional growth strategy
  • Management
  • Societal impact

Top Estonia Virtual Reality Companies

Data sourced from Crunchbase and SemRush.

Wolf3D

Wolf3D

Crunchbase | Website | Twitter | Facebook | Linkedin

Wolf3D creates 3D avatars of people for VR/AR communication and games using a smartphone.

3DC.io

3DC.io

Crunchbase | Website | Twitter | Facebook | Linkedin

The Easiest 3D Design Platform for Mobile Devices

Ejaw

Ejaw

Crunchbase | Website | Twitter | Facebook | Linkedin

EJaw is a Custom Game Development & Outsource Company with highly qualified personnel and strong experience in creating game products using powerfull Unity3D engine. Their primary objective is to provide customers with thorough software consulting and outsourcing services.

They focus on making a cooperation between the company and their clients highly effective and profitable for both sides. They deal with custom software development for IT vendors in the USA, Europe and Asia and have a strong experience both in software technologies and software development process organization.

With experienced staff they are able to provide unique combination of quality, customer support and cost effective solutions.. .

HQSoftware

HQSoftware

Crunchbase | Website | Twitter | Facebook | Linkedin

Est. in 2001 with offices in USA and Europe, HQSoftware provides software development services, including web and mobile, front and backend development.

Java/.Net/PHP/Python/Node.js developers, field-tested workflow, track-record of 250+ projects. Besides custom software solutions, we provide experienced dedicated development teams with full control over the team structure (involvement/ replacement/ withdrawal) and project flow (requirements/ schedules/ deliverables/ priorities).

For the IoT domain, we do any development above low-level programming for hardware: • High-level development for devices and sensors, • Custom software for gateways, • Data analysis, software-define storage, • Web and mobile full-cycle app development, • Third-party integrations. For more information regarding the IoT solutions visit https://hqsoftwarelab.com/solutions/internet-of-things..

Virtual Rehab

Virtual Rehab

Crunchbase | Website | Twitter | Facebook | Linkedin

Virtual Rehab’s evidence-based solution leverages the advancements in virtual reality, artificial intelligence, and blockchain technologies for psychological rehabilitation of vulnerable populations (pain management, prevention of substance use disorders, enhancement of autistic individuals communication skills, and rehabilitation of repeat offenders). Virtual Rehab’s all-encompassing solution covers the following pillars : 1.

Virtual Reality – A virtual simulation of the real world using cognitive behavior and exposure therapy to trigger and to cope with temptations 2. Artificial Intelligence – A unique expert system to identify areas of risk, to make treatment recommendations, and to predict post-therapy behavior 3.

Blockchain – A secure network to ensure privacy and decentralization of all data and all information relevant to vulnerable populations 4. VRH Token – An ERC20 utility token that empowers users to purchase services and to be rewarded for seeking help through Virtual Rehab’s online portal The VRH utility token has four use cases: • Allows users to order and download programs from Virtual Rehab Online Portal • Allows users to request additional analysis (using Virtual Rehab unique expert system, which uses Artificial Intelligence) of executed programs • Incentivizes users with VRH tokens reward for seeking help and counselling from medical doctors, psychologists, and therapists (Proof of Therapy) • Allows users to pay for services received at the Virtual Rehab Therapy Center (VRTC) Some of Virtual Rehab’s notable successes include the following: • Evidence-based solution with proven efficacy results approved by physicians, psychologists, and therapists • 87% of participating patients have shown an overall improvement across various metrics • Described by US Digital Government Head as a “capability that is very promising for public services” • Only VR/AI company included in the US Department of Justice, Institute of Corrections Environmental Scan report • Partnership agreements in-place across the North America, Europe, Middle East, and APAC regions • Only company to represent Canada as part of the Canadian Delegation to Arab Health • Selected as one of Canada’s most promising high-growth life sciences companies (Dose of the Valley, CA) • Featured by Microsoft’s leadership team at the Microsoft Inspire Innovation Session • Nominated by The Wall Street Journal for the WSJ D.LIVE Startup Showcase (Laguna Beach, CA) • Ranked by Spanish media as the first option for training correctional officers and rehabilitation of offenders using virtual reality • Founder awarded with the “Expert” status by the United Nations Global Sustainable Consumption & Production (SCP) Programme with focus on Sustainable Lifestyle and Education • Selected as one of the top innovative companies in Montreal, Quebec, Canada and will be included within the Montreal Innovation Ecosystem publication • Ranked 1st in “Top 10 To Watch” by England’s 21Cryptos Magazine – the leading Cryptocurrency and Blockchain magazine, with monthly content from dozens of the industry’s experts, public figures, and traders • Featured by the media across 28 countries worldwide In addition, kindly see below our recent interview at NASDAQ about the work we are doing at Virtual Rehab: https://www.youtube.com/watch?v=gvLMVF2WVgE Moreover, please find below a video where Virtual Rehab has been featured by NASDAQ alongside with Facebook, GM, Amazon, and others: https://www.youtube.com/watch?v=d-laOa11iTI Kindly find below the information which you need to forward to your father-in-law: • Virtual Rehab – Pitch Deck (Attached) • Virtual Rehab – Case Study (Attached) • Virtual Rehab – Business Overview: https://www.youtube.com/watch?v=or7zb-pXbq8 • Virtual Rehab Corrections Solution: https://www.youtube.com/watch?v=OK4zLeX6yIw • Virtual Rehab – Product Video: https://www.youtube.com/watch?v=NNrFvZiDg_U • Article supporting another case study written by a reputable law firm: https://roylelaw.ca/virtual-reality-and-criminal-law/#_edn7 • Everything You Wanted to Know about Virtual Rehab but was Afraid to Ask: https://medium.com/@VirtualRehab/everything-you-wanted-to-know-about-virtual-rehab-but-was-afraid-to-ask-56aa5f3a9b26.

REXR

REXR

Crunchbase | Website | Twitter | Facebook | Linkedin

REXR is a Deep Tech XR (VR/AR) platform that does real-time stereo depth reproduction for Virtual Reality at ultra-low latency and extremely lean compute (96% less performance requirements). Virtual Reality requires rendering twice, once for each eye, so that a user experiences spatial awareness and depth (stereo 3D) when viewing content.

Rendering twice costs near double the compute performance. That is why VR content looks like content created with computing power available only 12+ years ago when graphic cards were only half as powerful as they are today.

To make the equivalent of what you see on one screen in modern, photo-realistic game environments with volumetric effects and ray-tracing available for VR is considered ‘impossible’ for many, many technical reasons. REXR’s platform enables game studios to do the ‘impossible’, giving them full performance as they would when designing for single-perspective rendering.

Using REXR’s patented technology they’ll be able to give users the spatial awareness and stereo depth at ultra-low latency, finally unlocking the ability to create truly immersive experiences. For consumers, with REXR you can actually play any PC game in VR using just your mobile phone in a headset, completely wireless.

Get your head inside the game with REXR.. .

SCALEINK

SCALEINK

Crunchbase | Website | Twitter | Facebook | Linkedin

SCALEINK is an online business development platform for companies at every stage.

This article was written by David Friedmman from Welp Magazine. The editor for this article was Tess Page. If your company is featured in this article and you want to have amendments made please contact us on: [email protected].

Alternatively you may write to us at: Welp Magazine/Fupping Ltd, First Floor, 61-63 Rochester Pl, London NW1 9JU.

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