This article showcases our top picks for the best Japan based Virtual Reality companies. These startups and companies are taking a variety of approaches to innovating the Virtual Reality industry, but are all exceptional startups and companies well worth a follow.
We tried to pick companies across the size spectrum from cutting edge startups to established brands.
We selected these startups for exceptional performance in one of these categories:
- Innovative ideas
- Innovative route to market
- Innovative product
- Exceptional growth
- Exceptional growth strategy
- Societal impact
Top Japan Virtual Reality Companies
Cluster has developed and operated a VR application “cluster” that allows anyone to hold events such as live music and conferences in a virtual environment. At the same time, thousands of people can be connected, which enables large-scale virtual music live events to be held, providing an enthusiastic experience in the virtual space.
With this funding, Cluster, Inc. aims to further expand their business by strengthening product development and marketing..
Synamon is VR company in Japan. It is aiming to build the best solution for realizing ideal space with VR technology.
The main solution of Synamon is called “NEUTRANS”. （http://neutrans.space/） NEUTRANS is a solution service that provides an ideal VR space.
It can be active in every situation using a base system that realized various functions with intuitive UI/UX with online multiplayer. ・Connecting to the same space, sharing materials and information, you can discuss and make decisions as if they were together.
・Viewing and touching of 3D data, you can review design even for details in the space. ・Building a space that can instantly optimize the environment and items according to the usage situation.
・Providing completely new experiences, presentations, and expressions which can be archived only in a virtual space. We will start consulting from the planning part and respond one-stop to development and delivery.
We will continue to make improvements based on feedback, advance system upgrading and pursue an ideal space.. .
Balus provides motion capture, Unity systems, and AR live permanent venues. The company provides character content infrastructure using real-time animation, we also support the production of original content.
Balus provides the necessary technology for event planning, casting, VR events, recording and creation of production images, real-time motion capture during live events, real-time transmission, event management, and systems that allow users to participate in the production.. .
Colopl Next is the corporate venture capital of is Colopl, Inc, which is a leading Japanese gaming company. Colopl, Inc.
is founded with the mission of “Entertainment in Real Life”, and constantly put its customer as first priority. Colopl Next is headquartered in Japan, but invests globally in a variety of internet businesses, with the commitment to support innovative entrepreneurs..
silvereye mainly develops software systems to build and support VR / AR spaces from various 3D modeling data, and develops applications for consumers such as iOS / Android and VR events using them together with the rental model of HMD hardware. It is expanding.
In the development of mobile VR applications, we provided a platform “ev channel” that can play and edit 360-degree videos by codec processing with excellent compression ratio and resolution, and shortened the delivery delivery time of each company’s VR application. Many feasibility study projects centered on cutting-edge AR devices via major vendors.
We support everything from planning to implementation, from mock-up VR / AR production for events such as exhibitions to cloud-linked AR development required for business sites.. .
SUNCORPORATION established in Konan, Aichi Prefecture to manufacture and sell electronic equipment. Manufactured single-function automatic ticket machines for Tateisi Electric Manufacturing Co., (presently OMRON Corporation).
Developed and launched a computer for pachinko parlors. Developed and launched a commercial video game machine..
360 Channel is a video distribution service that enables people to enjoy a full range of 360 degree VR content, such as movies, variety, music, and sports, including live distribution. The company offers new content in a wide range of genres such as variety, documentary, music, and sightseeing.
360 Channel was founded in November 2015 and is headquartered in Tokyo, Japan.. .
Geocreates is a VR software development company that has developed the Toalog SaaS tool for VR. ToPolog is a SaaS-type tool that quantifies the spatial experience when viewing VR.
The VR experience video can be saved directly in the cloud regardless of software or hardware. The 3D modeled VR screen or the VR picture of the live view can be used to speculate the line of sight or brain waves, and quantify and design the space experience just like a customer map..
BIRDMAN is a digital design studio that has ideas for life using innovative technology. They will deliver to the world the digital experience that can be achieved only by professionals in various fields.
The company specializes in the live event, digital signage, app, web promotions, VR/AR/MR, product/prototype, installation, digital PR & Marketing, and branded contents. BIRDMAN was founded on October 27, 2004, and is headquartered in Shibuya-ku, Tokyo, Japa with an office in Brooklyn, New York..
ABAL is a wireless and mobile virtuality reality system developing computer graphics, consumer game development, and video entertainment. It also develops virtual reality hardware and software products for the gaming industry.
ABAL was founded in 2016 and is based in Tokyo, Japan.. .
GREE VR Studio
Thousands of years ago, the invention of letters and paper drastically changed the way people interacted with information, bringing about the spread of knowledge across the continent and the development of complex and enormous civilizations. In the 20th century the development of computer technology and the spread of the Internet have come to the age of information communication, and in the 21st century the spread of mobile computing is realizing the always-on network of networks to each and every human being.
But as technology evolves, people and computers are still communicating through small rectangular displays. Despite having a vast world on the other side of the computer, people and computers could only be connected with low speed and limited I / O.
VR technology has the potential to transform the relationship between that person and the computer. Experience “being there” beyond the physical limit, realizing interaction through the body to the world beyond the computer can replace a wide range of activities of humanity, not only to entertainment but also communication and work There is sex.
They do not want to wait for the unseen future yet they just want to shape with their own hands. I want people all over the world to experience a new world beyond the limits of place, physical and physical.
By planning and developing VR contents themselves and providing a new user experience, GREE VR Studio will open up a new era of people and computing.. .
The most important thing in VR is the first experience. The higher the quality of this experience, the more people will want to experience other content.
By providing high-quality VR content that can be enjoyed in a short time globally, we will create such opportunities and contribute to the development of VR.. .
UnlimitedHand, the Haptic Game Controller is the world’s first Haptic Game Controller. By strapping on this device on your forearm, the “Hand” a much needed organ for manipulating our immediate surroundings, is rendered virtually potent.
Wearers will be able to interact with objects and characters through the extended dimension of touch. Imagine triggering a gun and feeling its ricochet, or receiving a bird with your hand and feeling its presence.
Hack in to mould your own impressions!. .
BiPSEE is a medical XR company that provides treatment support for children for the purpose of nurturing a sense of self-efficacy. They also deploy AR and VR animation with one button dentistry and medicine, whether outpatient or hospitalized in various situations your child’s anxiety and pain relieve.
It aims to reduce anxiety and pain in children in a wide range of medical fields such as dentistry, pediatrics, and dermatology. BiPSEE is abs ed in Tokyo, Japan..
This article was written by David Friedmman from Welp Magazine. The editor for this article was Tess Page. If your company is featured in this article and you want to have amendments made please contact us on: [email protected].
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