This article showcases our top picks for the best United Kingdom based Virtual Reality companies. These startups and companies are taking a variety of approaches to innovating the Virtual Reality industry, but are all exceptional startups and companies well worth a follow.
We tried to pick companies across the size spectrum from cutting edge startups to established brands.
We selected these startups for exceptional performance in one of these categories:
- Innovative ideas
- Innovative route to market
- Innovative product
- Exceptional growth
- Exceptional growth strategy
- Societal impact
Top United Kingdom Virtual Reality Companies
Gravity Sketch is powering enterprise teams that need to think, collaborate, and create in three dimensions. They build intuitive multi-platform tools to radically improve the efficacy and efficiency of developing 3D products.
Their energy is focussed entirely on their customers – removing friction from their archaic workflows, helping enhance and expedite their creative intent, and ultimately, making collaboration in cross-functional teams faster and more cost-effective. It was founded in 2014 and is headquartered in London, England..
FitXR is the leading developer of virtual reality (VR) fitness apps, passionately dedicated to making fitness more accessible. FitXR creates fitness experiences that are instantly enjoyable, social by design, and effective.
The developer’s first product, BoxVR, has been a consistent best-seller across the Oculus, Steam and PSVR stores and has won multiple awards. FitXR is now building the world’s first virtual fitness studio, that brings the energy and enjoyment of group fitness to the comfort of the home, providing users with total body workouts designed by top fitness experts..
MelodyVR is a Virtual Reality music platform available in the US, UK and Europe. MelodyVR is the only licensed VR music platform in the world and has secured partnerships with all the major record labels – Universal Music Group, Sony Music Entertainment Warner Music Group as well as Jay Z’s Roc Nation and many more.
The companies end-to-end process has helped some of the world’s biggest artists take their first steps into virtual reality. They boast the world’s largest library of interactive music content, having worked with over 650 international artists to date.
Users can have multiple perspectives- from deep in the crowd to up-close-and-personal with the band on stage. As well as recorded shows, the company will live stream concerts via Virtual Reality having partnered with a number of major UK venues..
Terra Virtua is the first fully immersive, blockchain-driven VR entertainment Platform. Terra Virtua is a unique virtual platform, focusing entirely on immersive VR entertainment, built around a strong community and social connection.
Supported by developers, run by industry leaders and secured by blockchain, Terra Virtua is the platform for the next generation and dimension in entertainment and engagement. Terra Virtua will have its own robust, secure blockchain based economy.
Zones, in-game items, skins, upgrades and unique experiences can be bought and sold within Terra Virtua, driven by their token, the Terra Virtua TERRA (TVA). TVA owners will be a vital part of the ecosystem, kickstarting the Terra Virtua economy..
Oxford VR is a spin out from Oxford University built on the work of Professor Daniel Freeman who has been developing effective VR-based mental health treatments for 15 years. Ground-breaking research, combined with the advent of highly immersive consumer VR, means that we can provide to millions treatments that are: faster and more effective than traditional treatments; significantly lower cost to health providers; loved by users.
Our focus is on developing clinically validated, cost-effective, user-centred treatments for clinical conditions with significant impact on patients, the health system and wider economy.. .
NCTech was founded by Neil Tocher and Cameron Ure. The iSTAR® range of cameras were design to provide world class automated 360 degree imaging for Police, AEC and Military.
iSTAR® is a calibrated camera system providing ultra high resolution 360 degree imagery enabling 3D big data. Data from iSTAR is processed in the VR.World cloud platform where image processing, machine learning and artificial intelligence is used to extract classifications from people, vehicles, traffic lights, roads signs, rucksacks, shop signs, restaurant menus and so on.
Data is used for autonomous driving, smart cities, street view and virtual reality reconstrucitons.. .
VividQ is a deep tech software company with world-leading expertise in 3D holography, the next-generation display technology. It offers the world’s first complete software platform, powering full 3D holographic display on standard computing power.
The company’s software brings real-time computer-generated holography (CGH) to everyday applications such as AR/VR headsets and smart glasses, automotive head-up displays, and consumer electronics. The company was founded in February 2017 in Cambridge by a technical team of Ph.D.
graduates from Oxford, St Andrews, and Cambridge itself. Following the development of Core – VividQ’s proprietary software engine – the company has reinforced its market-leading position in the AR/VR and digital display industry.
VividQ collaborates with chipmakers, display nad consumer electronics manufacturers around the world, making holography a viable commercial display solution for the first time.. .
WRLD is a 3D cloud-based platform of real-world environments for creating digital twins. Our platform empowers anyone to create immersive location experiences at scale using 3D maps and content management tools for mobile, web, VR, AR.
Our team is based in the UK and Los Angeles, California, USA.. .
Volume is an award-winning innovation company that specialises in the development of Conversational AI platforms and the AI middle-ware that helps businesses self-manage and scale their chatbot real estate.
Volume started life as a digital agency, and that remains at its core. Our B2B digital marketing strategy, creative design, UX and build capabilities enable us to help place your marketing messages right where you need them.
Volume also has the perfect alignment of instructional design and immersive technology to deliver engaging learning that sticks. Our ethos is simple: to help clients increase organisational capability by focusing on the tasks that impact business performance the most.
Volume delivers stand-out immersive experiences that inspire for a range of clients. Discover the difference the latest technology can make to your marketing, event or training experiences. We offer immersive experiences, games, learning experiences and scenarios via technologies such as AR, MR & VR.
Zappar is an app development company that specializes in developing augmented reality, virtual reality products, infotainment experiences, and original intellectual properties. The company also works with licenses and brand partners who are looking for marketing opportunities.
Zappar’s app, ZapWorks, allows users to build individual augmented reality and virtual reality content to interact with others. For example, users who look at select boxes of Pauls yogurt, through the ZapWorks app, on their phones will see an interactive augmented reality animation of cartoon characters emerging from the box.
Zapper was founded by Simon Taylor, Connell Gauld, and Caspar Thykier in 2011. The company is based in London, United Kingdom..
Masters of Pie
Masters of Pie’s journey to becoming to a software development company began life in a cafe in London Borough Market. Masters of Pie was founded in 2011 to bring expertise from the real time Game industry to the Enterprise sector.
Masters of Pie began life as a services company delivering digital twin prototypes and products for blue chip companies using game engine technology and game design methodologies. Today, Masters of Pie develops software to enable immersive collaboration.
The fully extensible software framework, called Radical, integrates natively into existing platforms to support the seamless and secure sharing in real time of large and complex 2D and 3D data across AR, VR, Desktop & Mobile devices. Masters of Pie initial focus was to address the PLM Manufacturing market and CAD applications specifically.
In 2017, Masters of Pie signed an OEM agreement with Siemens PLM for the Radical software framework to be integrated into the Siemens NX CAD service to deliver immersive collaboration (VR, AR). The Siemens NX VR capability has been live in the market for over 12 months securing adoption by global leaders in the aerospace, private space industry and the automotive sector.
Master of Pie recently completed a fund raise totalling £3.6m. The round included investment and industry validation of the Masters of Pie approach to the Enterprise market from both Williams Advanced Engineering and Bosch Ventures.
The investment will accelerate plans to scale the business by expanding the adoption of the Radical software framework to other PLM vendors and penetrate new verticals such as AEC, Healthcare and the Energy sector.. .
Immerse is the technology company behind the industry-leading virtual reality platform, Immerse VEP. Built from the ground up, the platform helps companies create, scale and deploy VR training and maximise their ROI.
Virtual Reality is enhancing human performance in ways that were once unthinkable. Today, it is transforming the way we learn, explore and interact.
As a frontrunner in training and education, we recognised this potential early and focused on developing an open platform to help companies increase their ROI. We are uniquely positioned in that we’ve invested time in understanding the needs of large enterprises.
As a result, we’ve developed a true open platform. A platform which answers the nuances and challenges of deploying and scaling VR training, and which helps maximise employee performance..
Eatron Technologies is a rapidly growing technology start-up head-quartered in Warwick (UK) with a strong R&D centre in Istanbul (Turkey). Eatron develops and offers licenses for its unique software components to OEMs and Tier-1s worldwide who need production-ready automotive-grade software solutions in their journey to electrification and autonomy for any kind of vehicle.
Founded by automotive industry veterans in 2018, the company has received over €2M of seed funding to date from ACT Venture Partners and Hirschvogel Ventures. Eatron currently has customer engagements in 3 continents.
The company offers a unique platform to OEMs and Tier-1s who can license software components they need from Eatron for their autonomy and e-mobility applications. Unlike many other offerings, Eatron’s software components are designed from the ground-up in strict conformance to automotive software standards, which make them suitable for serial production programs.
Eatron’s offerings include full-stack battery management software (BMSTAR®) featuring AI powered functions and diagnostics to support faster and dependable transition to e-mobility. It also provides a reference hardware specification which can be manufactured by its partners.
In a related vertical, Eatron offers an L2+ ADAS software platform (L2STAR®), which includes AI powered features like automated lane-change and valet parking. The company believes L2+ ADAS will be the main growth driver in consumer cars for the foreseeable future (as opposed to full autonomy which is still years from mass adoption)..
Digital Catapult drives early adoption of artificial intelligence, immersive and future networks technologies to make UK businesses more competitive and productive, and to grow the country’s economy. Digital Catapult bridges the gap between businesses of all sizes, government and academics to unlock new ways of solving real world challenges in the manufacturing and creative industries.
It provides physical and digital facilities that would otherwise not be accessible for smaller companies, helping to break down barriers to technology adoption.. .
Igloo is the shared VR company. We design, develop and deliver immersive 360° projection domes, projection cylinders, and all the enabling technologies.
Stepping inside one of our projection spaces is a bit like stepping inside a giant VR headset. And, because we accommodate anything from 5-to-750 people, it’s always a shared experience.
So an Igloo is great for events, collaborative teamwork, training, visualisation and stakeholder engagement. With a 10+ year track record, we work with many of the world’s biggest brands.
Our technologies have been covered by many of the world’s best-respected media. And, from our bases in the UK, the USA and Canada, we have delivered 100s of events and installations around the globe..
ZeroLight is an automotive visualisation specialist which empowers brands to redefine customer experience and media production through digitisation. Integrating cutting-edge technologies like #VR, #AR, 4K, the #cloud, and personalised media into one market-leading platform, ZeroLight delivers highly engaging and scalable deployments which are proven to drive both engagement and higher specification sales.
Working alongside the biggest names in both automotive and tech, including Audi, Pagani, Porsche, VW, Toyota, Nissan, and more, ZeroLight has garnered recognition from several national and international awards houses.. .
Inspiring curious kids to develop a love for Science. Their beautifully designed Augmented Reality products allow children to explore the world around them in ways they never thought possible.
Their first product. The Virtuali-Tee is an Augmented Reality T-Shirt.
Point their free app (on iOS & Android) at the 100% cotton supersoft tee and watch it bring the Science of Anatomy to life.. .
VRtuoso is the world’s first VR live content creation, real-time guided content consumption and live VR streaming platform over 5G network for enterprise rollouts at scale. VRtuoso – available as either Cloud or private On-Premise SaaS – enables any in-house team to quickly & easily create and deliver real-time, guided, on- & off-line, immersive VR business presentations and interactive training experiences.
During any meeting or training session with VRtuoso you can also interact, moderate and control what the audience views on either their VR headsets or personal devices in real-time. With VRtuoso, you can capture and create your own VR content and use our rich content libraries.
It has 500,000+ stock VR images and videos and 5,000+ stock 2D vector icons and shapes that can build or enhance your virtual experiences. Designed for people who aren’t VR experts, with near zero learning curve: VRtuoso is the true cost-effective turnkey VR learning product for enterprise rollouts at scale.
VRtuoso has been deployed by many global companies (USA, Europe, Middle East, Australia) with over 1 million immersive VR learning users.. .
Bodyswaps is a platform that empowers organizations of all sizes to upskill their workforce for the new world of work, rapidly, cost-effectively and at scale. The solution leverages VR, AI and Behavioral Science to combine the effectiveness of roleplay with the scalability of digital solutions.
It simulates realistic workplace scenarios to let learners practice their soft skills with virtual characters using their own voice, and provides them with automated personalised recommendations. Bodyswaps was founded in 2018 and is headquartered in London, England (UK)..
PSYT exists to help individuals live happy, fulfilling and productive lives. We believe that large-scale, positive change begins with improving the well-being of individuals.
To achieve this, we enable people to understand and get the best out of themselves and others – at home, at work, at school, and beyond.. .
hedgehog lab is a software agency that specialises in developing mobile applications. We architect, design, and build great mobile applications for platforms like the iPhone, iPad, Android, BlackBerry, Windows Phone 7 and Symbian.
We believe that beautifully hand-crafted native apps deliver superior user experience and greater benefits for customers.. .
OTHERWORLD is a virtual island paradise in the cloud, home to VR’s best experiences across entertainment, arts, education and wellness, reached through unique, multi-sensory ‘immersion pods’ in its growing network of city centre venues. Since opening its first site in Shoreditch, East London in 2019, over 50,000 people have experienced OTHERWORLD, including celebrities Adele, Skepta, Jonathan Ross, KSI and Fnatic.
The team have won plaudits at the FRAME Awards 2020 and a nomination for the VR Awards 2020.. .
Bubblo (BubbleScene Ltd.)
Bubblo is an artificial Intelligence based virtual reality discovery app and marketing platform. It is real-time discovery app and marketing platform that offers a simple, visual way of locating bars, clubs, and restaurants to truly know everything about a venue before ever stepping foot inside.
Unlike most discovery apps, Bubblo shows info on venues that is real time including how busy a place is, the deals offered, the male-to-female ratio, and constantly updated 10- second video clips of the venue. From this info users can truly see and hear how a place is to help them decide where to go..
Founded in 2013, EF EVE ™ is the Worlds most loved consumer friendly volumetric capture software. Its proprietary algorithms allow you to capture and live stream high quality volumetric video by using off the shelf affordable sensors such as Azure Kinect, Kinect V2 and Intel Realsense.
It is the only volumetric capture solution on the market allowing to automatically calibrate from 2 to 8 sensors and have your volumetric rig ready in no time. It also offers a distribution platform for volumetric video and has integrated functionality for playing and sharing volumetric video on the Web and in VR, AR..
Eventopedia helps the global events industry tackle inefficiency by building connected technologies that allow hospitality professionals across two sides of the market to share knowledge and data to drive actionable sales & marketing behaviours. Eventopedia is a U.K.
based company that was founded in 2014 by Alan Newton and Toby Heelis.. .
Configuring an industrial robot can be a long and expensive procedure, which requires highly qualified engineers. Especially in the case of frequent changes in production, operational costs during the robot lifetime can rise up to 100% of initial investment.
Because of these hidden costs, complex configuration and necessity of highly qualified personnel, many companies are afraid to use robots in their production. This is especially true for SMEs.
At Native Robotics we tame the robots and give the control over them back to the end-users. We create ready-to-use apps for typical robot applications.
These apps are built for the end-user and have powerful optimization algorithms inside. As a result, the user can quickly and easily control the robot even in the case of frequent changes in production.
Moreover, our apps will automatically calculate the optimal path and dynamic load for the robot, thus reducing operational costs and prolonging robot’s life.. .
A specialist in transferring science into software for real-time and offline applications, Simul broke through in 2008 with Simul Weather, a real-time rendering system for sky, atmospheric effects and clouds, which won the British Computer Society’s Project Prize for Research and Development. Simul’s staff combine experience at the highest level in science, engineering, and the games industry.
Customers include Boeing and Lockheed Martin for their simulation products, and Sony, Ubisoft, Bandai Namco and Microsoft Game Studios as customers in the games sector. In 2018, Simul raised £150,000 from MSIF/NPIF Equity to develop SimulCaster, a VR streaming system that permits virtual environments to be streamed from the Cloud directly to VR headsets..
We are a pioneering 3D digital technology solutions provider. As early adopters of digital surveying we have built a reputation on our innovative turnkey solutions since as far back as 1988.
Our core specialisms in 3D data capture and imaging, BIM and virtual reality, are now offered in three dedicated service areas; Digital Surveys, Digital Architecture and Digital VR, all housed under one Luminous roof. With over a quarter of a century of experience working with clients across the globe, in sectors including construction, architecture, engineering and heritage tourism, Luminous is what we are now, and we provide revolutionary solutions that will achieve your project goals and exceed your expectations..
We are Immersionn, a content discovery company. We created the WebTwin, a 3D web experience that helps companies present complex products.
It also heightens user engagement on websites and generates a steady stream of leads to CRM Systems.. .
Enabling LIVE 360 & VR experiences since 2008. With offices in London, Athens and New York, Mativision provides truly immersive experiences for brands and businesses by giving them the ability to film and broadcast in full 360˚ vision and Virtual Reality (VR).
We have spent more than 10 years developing the world’s only end-to-end technology that can stream live directly to VR from multiple synchronised 360-degree cameras, a technology that places us in the forefront of the VR revolution.. .
At Sentireal, we create software and media platforms that turn mobile devices and headsets into smart assistants. These assistants deliver training and guidance using augmented reality (AR) and virtual reality (VR) technologies, blended with artificial intelligence (AI).
This combination provides “personal immersive learning” – personalised immersive content and continuous background assessment of learning progress. Our software and media solutions, powered by our immersonal™ platform, provide enhanced learning outcomes by presentation of content using augmented reality and virtual reality technologies.
This media content is created based on the learners current activities and real-world situation, and allows for personalised delivery of content, based on individual training needs. Using artificial intelligence, our software platform offers the opportunity for assessment and feedback on individual learners..
Valkyrie is an early stage start-up that is building the world’s first universal platform that delivers a natural perception of touch by using machine learning to understand each individuals muscle movements and sensory thresholds. The company was formed over a year ago with two premises in mind: that 1.
current human computer interfaces require advanced haptics and that 2. advanced haptics will expand applications for virtual simulations..
FlickTek delivers innovative HMI solutions to enhance user experience through seamless technology interaction. Combining a strong expertise in the biomedicine and engineering, the company creates new technology capable of detecting and interpreting human bio-physiological signals to control electronic devices.
FlickTek continuously operates at the cutting edge of biotechnology, with the aim of foreseeing future trends and improving people’s lives through technological innovation.. .
Blue Square Utilities
Blue Square Utilities is a Newcastle-based independent smart meter installation business servicing small-medium sized energy suppliers throughout the UK. Its scope extends to the installation and maintenance of legacy and commercial metering services.
The Blue Square team has extensive experience in the Smart Metering Rollout, offering an end-to-end dual fuel smart meter installation solution. All of the company’s engineers are fully qualified dual fuel smart meter installers registered with Energy & Utility Skills..
Founded in 2016, Gameway is set to revolutionise and unite the fragmented world of mobile gaming. Gameway empowers users to enjoy discovering the best games on their phone through simplifying the way mobile gaming content is presented to them.
Additionally Gameway is set to provide game developers with new tools to enhance their work and increase engagement with fans across the globe. Our Challenge: Mobile gaming is growing at a phenomenal rate with over 1000 games released per week across Google’s Play Store and Apple’s App Store.
There are 3.4 million apps and games currently available on the Play Store store alone. With so much choice, it’s no wonder it takes users between 15-60 minutes to manually find a game they may be interested in.
Even when a user does find a game, 72% are uninstalled after being played just twice. By using an app store, users see less than 1% of the games available to them, the majority of these from the large studios with bigger marketing budgets.
Why Now: Another 1 billion people are expected to gain access to the internet in the next 3 years through mobile. Growing up truly mobile-first they’ll discover all their entertainment, including games via their phones.
Mobile gaming has reached the point of max-saturation, the app stores are overfilled and advertising is pulling customers in every direction to download games. The recent growth of Artificial Intelligence algorithms, combined with the mass scaling and low cost architectures provided by Amazon and Google, now allow for extremely personalised experiences, distributed across mobile phones around the world in any language..
The Feel Three is the Motion Simulator for Virtual Reality that put you in the center of the action. Now is your chance to race Monte Carlo, try your odds in an asteroid field or fly a Spitfire literally by the seat of your pants.
We have an incredible 90+ degrees of roll so you’ll feel every hairpin turn like you’re there and enough pitch pushing you back to make you think you’re on a Falcon 9.. .
Reality Zero One
Reality Zero One is not a hardware company, but the Clone One Pro is an important part of their story. The Clone One Pro will be the first commercially available 3D capture system designed and built by Reality Zero One.
Their journey began in 2015 with a small prototype VR application created for the Oculus/Samsung Mobile VR Game Jam. The Infinite Museum of Natural History beat over 2000 other applicants to secure one of 20 places in the $1million grand final.
It took too long to move each object from reality into digital reality and so we created Reality Zero One to automate all the things. Things have moved on somewhat since these crude beginnings.
They’ve since built hardware and software and cloud computing infrastructure to solve the hard problem of getting real world stuff into digital reality devices.. .
Children and young people with mental illness wait an average of ten years before receiving help. Rates of depression and anxiety amongst young people have increased by 70% in the last 25 years.
Anxiety disorders are common and are associated with suicidal behaviours, drug and alcohol misuse and poor educational attainment. PhoBot is a voice-operated conversational agent designed to deliver a purpose-built CBT programme to treat anxiety in adolescents.
It is built around a natural, low-friction interface to facilitate engagement and efficacy and delivered via smartphone using a low-cost pricing model.. .
The Pictium App is a simple but required platform that allows sports fans to capture, share and re-live their own greatest sporting moments and also experience the sports they love through a unique perspective. Instead of fan media being lost within camera rolls, spread across various platforms or only temporarily shared, Pictium provides a dedicated space for sports content from across the globe to be stored and experienced.
Viewing content through the Pictium App puts the spectator in the fans seat. Imagine watching the highlights of your favourite sport from multiple view points, from the fans point of view, within the stadium or at the arena, course, court or track.
Furthermore, imagine via virtual reality being able to step into your own content, or others. For example @Matt1993 could capture the winning penalty at a World Cup, or the defining moment of Wimbledon 2018 and @InvestorJames could re-live this moment from their armchair as if they attended.
Sports related businesses, high profile individuals and content creators will have access to an exclusive area within the App where only verified accounts can publish content. This gives a rare opportunity for these business or individuals to directly interact with their fans, followers and customers and to provide them with exclusive updates and content.
As only verified users can post within this area, we will eliminate fake news and fake accounts. This gives sports fans an area to explore and experience genuine high quality sports content from their favourite sources..
Story Terrace helps people to capture their life story using professional writers, editors and software. Our offices in Los Angeles and London intelligently match customers with one of our 500 professional writers to create beautiful, full-colour books more affordably than ever before.
Our focus is on American English, British English, and Dutch. We work with bilingual writers that can interview in many more languages.
We are currently creating our first life story in a virtual reality environment.. .
We transform the way brands sell and tell stories online with Personal Interactive CGI. Everyone buys online – digital is replacing the retail experience.
Buying online provides amazing convenience, choice and control. But online product visuals are static, inflexible and lifeless – nowhere near the retail experience.
We combine the rich cinematic visuals of games and movies with the interactivity of the Internet to deliver Personal Interactive CGI. We deliver these interactive visual experiences in standard web pages, on any device – no downloads, no wait times.
So people can really see and experience things before they buy them.. .
Back in the summer of 2016, Oryx Entertainment started out as an independent gaming company based in London with one founder, a $100 mobile phone and an idea to breathe new life into the mobile RPG world. Our ethos revolves around a few simple core values that drive us to make revolutionary games both fun and accessible to a global audience right now and for years to come.
We aim to harness the power of the real world; the greatest gaming platform ever built and deliver addictive combat entertainment on demand to players worldwide. We have grown to a diverse team of 7 and have seen massive interest from players and investors for our upcoming mobile MMORPG title Legends of Azador and we haven’t even started!.
HealthVR creates virtual reality applications that complement and enhance the existing therapies used to treat health conditions. The HealthVR team includes veterans from computer game development.
VR in 2015 is being taken to new heights by the likes of Sony, Facebook, Samsung and Valve in the game development. They are riding the same wave and plan to bring the benefits from the use of this technology to mental health care.
They work with a team of top clinicians at a large and prestigious mental health trust and academics from a world renowned post graduate institute in London.. .
VRJAM is the world’s first real-time, content platform for live XR experiences on mobile devices. We empower content creators, brands and artists to create and share live, real-time XR experiences by serving interactive, 3D content to millions of people globally using innovative fast streaming technology.
Designed in consultation with Google to leverage by 5G data, VRJAM will forever change the way that content creators reach audiences online. Join us as we create a digital revolution powered by XR technology..
TG0 created a platform technology replacing all electronic sensor complications with one flexible touch-sensitive material, producing 3 dimensional controls that are ergonomic, intuitive and engaging. They use an inexpensive assembly-free manufacturing process.
They are developing a series of computer peripheral products while initiating joint development partnerships with major companies in automotive and gaming markets.. .
Twin brothers Antony and Richard Joseph grew up in a family with a long history of industrial glass manufacturing and engineering. The family business, started by their grandfather in 1936, originally produced everything from vehicle wing mirrors to fridge shelves.
But eventually it diversified into making decorative glass chopping boards, illustrated with rustic scenes. When tastes changed and demand began to wane it was clear a fresh approach was needed.
Having both trained in product design, the brothers were now embarking on their early careers – Antony as a freelance product designer and Richard studying for a master’s degree in design and manufacturing at Cambridge. When their father asked them to look at reinventing the glass chopping board range, they jumped at the chance.
After early success with their creative, colourful designs, their entrepreneurial spirit kicked in and in 2003 they decided to go it alone – and with that the Joseph Joseph brand was born. Their big leap forward though came from a simple observation – many everyday objects can actually create problems for the user through poor design.
In addition, many tasks around the home could be made much easier and more enjoyable with a little intelligent thinking. From this light-bulb moment Antony and Richard knew they’d found a way to differentiate Joseph Joseph from other brands.
And it set them on a path that was to create some truly iconic kitchenware. There’s something special about a Joseph Joseph product that sets it apart from the competition.
VirtualSpeech provide a training platform for people to practice soft skills in VR. Offer courses combining traditional online classes with VR, where users learn the fundamentals of a topic before practising in realistic VR scenarios.
VR training can be integrated into company LMS systems and with in-person training programmes.. .
Brilliant Basics is a global digital product and customer experience studio. We create products that make life simply better.
We do this for enterprises, startups and ourselves. Notable client: Bill Gates Foundation, BNP Paribas, HSBC, Investec, MacMillan Publishing, National Bank of Abu Dhabi, University of Sheffield, INSEAD, Singtel, UBS, Bain Capital, McDonalds, Rank Group, EY, Singtel and many others.
Notable startups from bb: Headbox, Kaligo, Groovon and Munnypot Notable products from bb: Haberdash, Junction, Kaizen and Marketplace. .
VRtualise is a virtual reality media agency that creates 360-degree videos compatible for VR headsets. The company is a full-service, virtual reality production company capable of producing stunning, professional-quality videos.
Vrtualise aims to create a unique, immersive experience for consumers, consumer brands, companies, influential internet personalities, and corporate industries.. .
Unique music for every person in the world. Scored is a music & audio tech startup based in London and Los Angeles and alumni of Abbey Road Studios music-tech incubator program.
They are creating new ways to sync, consume and interact with music by development of a new innovative music format and platform for todays rights holders & future creators. They develop advanced music and sound technologies to create new value for end customer-driven solutions while shaping the way music and sound is created and consumed in the music, audio, advertising, film and gaming markets.
Scored technologies are innovative, modular in design, proprietary and scalable.. .
Virtual Arts Ltd.
Our Vision Founded in 2016 with VR, AR and MR in mind, our vision is a world where everyone has easy access to high quality immersive content. We see VR headsets, AR and MR devices becoming readily available in public places.
Imagine cardboard headsets in your local shops and communities as readily available and as easily recyclable as coffee cups. Challenges of VR, AR and MR For the masses to adopt VR, AR & MR into their daily lives there needs to be the pull of great and diverse content.
Unfortunately, VR/AR/MR experiences are very hard to get right – especially for mobile. There are lots of technical challenges to achieve visually stunning and smooth performance as well as a natural interaction within a limited power budget.
Our Content & Technology We are developing a strong portfolio of VR, AR & MR content covering a wide range of interactive entertainment. Entertainment such as games, interactive experiences and animated pieces.
To enable the most beautiful visuals we are also working on our own technology built from scratch to meet the requirements and challenges of VR/AR/MR development. Our technology will be scalable from mobile to PC including consoles in between.
This technology will enable stunning content beginning with entry level smartphones, being used with Google Cardboard. All the way up to high end PCs, powering HTC Vive and Oculus Rift platforms.
Founded in 2004, CuteCircuit is the world’s first wearable-technology fashion brand. CuteCircuit interweaves leading edge fashion design with emerging technologies and smart fabrics to create fashions that not only look beautiful, but carry within them magical capabilities and interactive connections which create a new paradigm for both innovation and sustainable fashion production.
CuteCircuit’s co-founders, Francesca Rosella and Ryan Genz, have a background in fashion design (Valentino), and interaction design and anthropology respectively and hold a number of patents in the field of wearable technology such as 3D Augmented Reality Audio and sensor enhanced fabric constructions. CuteCircuit introduced internet connected clothing and touch (haptic) telecommunication with products such as the Hug Shirt in 2002 (awarded by Time magazine as one of the Best Inventions of the Year in 2006).
The Galaxy Dress introduced in 2008 (part of the permanent collection of the Museum of Science and Industry in Chicago) remains today the world’s largest wearable luminous display and it is a truly magical and mesmerising garment. Social media connected clothing such as the world’s first haute couture Twitter Dress was introduced in 2012.
CuteCircuit also became the first fashion label to put wearable technology on the red carpet when Katy Perry wore a CuteCircuit gown to the Met Gala in 2010, and the same year CuteCircuit introduced the first line of technologically advanced ready-to-wear at Selfridges in London. The Graphene Dress, the world’s first dress made using graphene was created in 2017.
The fashion collections presented on-schedule at New York Fashion week introduced luxury ready-to-wear fashions and accessories that can be controlled via a smartphone app to allow the wearer to change the colour and functionality of their garments at the touch of a button. CuteCircuit also recently collaborated with Chanel and Converse.
Many garments from the CuteCircuit collections are on display and in collections of museums all over the world, such as the Barbican Museum, the Museum of Fine Arts Boston, Museum at FIT, etc. Currently at Cooper Hewitt the Smithsonian Design Museum in New York is the SoundShirt, a garment that allows deaf audience members to feel the music during a concert through touch sensations, on display in the Access+Ability exhibition.
Two Big Ears Ltd
At Two Big Ears, we’ve been hard at work creating technology and tools that have defined how immersive audio is crafted and experienced in VR and AR both now and in the future. We’re proud to see the impact our work has had on so many great projects.
Now, we’re ready to take the next step on our journey and scale our work from within Facebook. There is so much still to explore.
By joining with a company that shares our values and our vision, we will be able to scale our technology even quicker as we continue powering immersive audio experiences. Our mission is to make VR audio succeed across all devices and platforms and continue to help creators make the best experiences for billions of people across the world.
Our pipeline for cinematic VR and 360 video, including the authoring tools, encoder and rendering engine are available for free. We’re excited to be able to continue developing great tools for a larger number of people across the world.
3Dception for Games will no longer be a separate product but we will be working with the Oculus team to combine our expertise and create best in class VR audio. Existing Pro customers will continue to receive support in accordance with your current agreement with Two Big Ears for the next 12 months..
CellFacts has created a new generation of rapid microbiology instrumentation, proven to deliver significant financial benefits to manufacturing businesses. Our system uses patented technology to provide real time information about microbiological load and viability that allows intelligent control of process and manufacture.
Designed specifically to deal with challenging and complex samples, the CellFacts solution can be used across a wide range of industries and applications.. .
Freefly VR is a trademark from Proteus VR Labs, a company dedicated to offering powerful, highly engaging virtual reality products that go beyond gimmicks and fit within existing user behaviours. Outside the geeky world of VR, billions of people enjoy reading books, going to the cinema, playing computer games, watching TV and surfing the Internet.
The Freefly VR offers people a new, more personalised exciting way to access the type of content they already enjoy in a simple accessible way.. .
This article was written by David Friedmman from Welp Magazine. The editor for this article was Tess Page. If your company is featured in this article and you want to have amendments made please contact us on: [email protected].
Alternatively you may write to us at: Welp Magazine/Fupping Ltd, First Floor, 61-63 Rochester Pl, London NW1 9JU.